The Roaming Grasslands

"Duck, dodge and weave boys - it's as simple as that. These savages have no-"
 * - Last words of Luitenant Geamond Drake, 805PR-847PR, whilst leading his company into battle against a Roaming Grasslands tribe.

Tribes
There are many tribes that reside within the Roaming Grasslands, each of which is composed of between one-hundred and two-thousand individuals.

Owing partially to the large numbers of individuals within some tribes, intra-tribal warfare is not uncommon and will often result in several smaller clans fragmenting and scattering. When this happens, all previous tribal rivalries are considered void, and it is custom for new tribes to be considered tabula rasa.

Within recent years, heavy territorial encroachment into the southern portions of the Roaming Grasslands by the Long-Sea Trading Company have resulted in severe tensions among the tribes, resulting in a rise of inter-tribal warfare and subsequent decline in overall population in the region. Furthermore, in response to the increased fighting, tribes have resorted to an increase in warrior-breeding (the process by which selective mating upon fighting prowess is implemented and accelerated through the use of magic). This has resulted in a dramatic rise in the overall half-orc population, who are generally considered to be the most balanced fighters.

Travelling
Travelling across The Roaming Grasslands is exceedingly difficult unless protection is offered by one of the larger tribes. As such, most travellers opt to navigate south and around The Roaming Grasslands in an attempt to avoid the dangerous plains altogether.

Any traveller attempting to cross the region might expect severe difficulties if they encounter tribal warriors, for trespassers are generally either killed upon sight or are enslaved.

Religion & Culture
Until the collapse of the Rommulite and Bennite Empires during the Spellwar Liberation, The Roaming Grasslands served as one of the few safe-havens from the Arcania-Supreme, making it an ideal location for refugees from those empires to escape to. Most notable of these refugees were the Order of Shadows, avid supporters and scholars of The Old Gods.

As The Roaming Grasslands were never a part of the Arcania-Supreme, their culture had consistently erred towards a practice of continued worshipping of The Old Gods, meaning that the arrival of Order of Shadows refugees promoting the resurrection of The Old Gods were able to further influence the tribesfolk into the devout believers they are today.

Collectively, the tribal peoples of The Roaming Grasslands are known as Central Tribesmen, which loosely defines the general characteristics and values of the collective tribes.